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49 Game Reviews

5 w/ Responses

Finally, a game worth the front page

Simple graphics, smooth (bitmap) engine, good animations, good controls and FUN. Not too hard, not too easy, I think some people should take this game as an example of how flash games should be done. Very nice booses btw, very original without putting an all out on graphics instead of gameplay.. : )

Nice work, thanks!

Humm..

Well, I didn't play very long since it was a pretty boring game...

Not much is explain as of health, how much you'll get at the end of each stage and you can't buy any health refill either.

The mouse aim with 8 direction arcade style is really stupid, either you play with a gamepad and it would be fine, but the mouse it's annoying, you can't really aim..

overall pretty bad, except the story and graphics : ) a bit moregameplay polishing needed.. I would say. Just my 2 cents tho, happy holidays ^_^

Major bug

Played until level 9, then just before the final battle with the sphere, the game stopped... the music continued, the weapons continued to recharge, I could still use them, but nothing else.. pretty weird everything stopped moving.

Was pretty decent before that, but NOT an rts.. and yeah, pretty basic story.. maybe it would be better without one?

I dunno... cheers!

Pretty good stuff, but broken

well.. I can't die?

I'm at day 33 and still doing profits. Just filling the entrace keg, and one keg for every day...

shouldn't that game end sooner? I mean, I've upgraded everything, and still doing profits with 3k$...

doesn't make any sense to me, the gameplay is broken

the update doesn't seem to fix the Doug problem taking ale faster than you can hit him.

pretty cool, but could have been, much, much better (gameplay wise)

graphics, sounds and all is very good tho.

Awsome visual, nice gameplay, pro feel, some flaws

Very nice game, the visuals are really stunning, good animations, nice consistent art style. The control is good, the gameplay is good, everything is pretty solid except difficulty. This is not really difficult because of learning curve or too much ennemy, it's simply visual. The DNA sequence is too disrupting, we don't see much else. Same goes for the player's, I lost it sometimes. presonnaly, I would dim the DNA sequence to make things clearer, and possible fade it back to full brightness when player get's a cube... might be one way to improve it, I dunno..

nice one anyway

Krobill responds:

The dark aspect of hostiles, is there to contrast with the very bright aspect of cubes. That's as much as I could do to allow good distinction between the two aspect of the game.
In fact, I did try to change the color of cubes wether you have one or not, but it doesn't work. You have to see correct colors at all time, to be able to plan in which order you will pick the cubes available to build combos.

You're totally right when you say the main difficulty of the game lies in its visual complexity. I've spent a long time thinking about all I could do about this. Now my favorite situations when I play the game are intricate clutters of monsters, cubes, and power-ups spread all across the screen. I most like having to plan my moves jumping from one cube / invulnerability to another while dodging hostiles and building combos even If's total visual madness. I guess I'm at peace with this 'flaw' because I think it's in the nature of this game or at least my implementation of it. I understand though that it wont appeal to everyone ^^

Very nice

It's rare to see some gameplay with an "educationnal" goal. Nicely done too, a bit cheezy on the animation and graphics, but I don't think anything more would be necessary. Nice blood btw.. : )

Would be interesting to see one with car surfing too, those ppls are really fucked up in their head. I mean, If they want an adrenaline rush, why don't they go do some bungee or parachuting or something.

Rick Dangerous???

Gee, the character in your game is an exact copy of Rick Dangerous, on the Amiga. The animations are different (I give you credit for that), but the dude is the same! same big bullets too.. I mean, at least tell us you got it from the game and modified it..

it's not like it's hard to create your own character, especially with 2 frame animation for a walkcycle, so come on!

go see Rick Dangerous on youtube, and don't tell me you drawn it first cauz Rick is 20 years old (1989 Atari game).

oh, and for your game, rick dangerous was way better too.. even today.. ^_^ thanks for the reminder! : ))

I think you need to go back to the drawing board and do a better game.. but you still showed that you have the potential.

cheers!

Good stuff!

What's great is the world rotate, the seemless world (even if it's pretty limited) the overall feeling of the game (graphics, music, sounds, menus). The game is clear, doesn't need any instruction reading at all, except for the "exit" feature (which is great), the asteroid radar is very intuitive.

What's bad is the handling, too slow, even upgraded, and the stiffness of the spaceship.. I understand you need it to slow itself down because the handling is so bad but... I don't know, I prefer the hardcore stardust & asteroid feeling to a spaceship. Now imagine stardust with world rotate and seemless world, woah, that would be freakin' great! maybe try stardust yourself?

Of couse it feels a bit unfinished, would be nice to see new features like asteroid collisions (use box2d engine?), new depth to gameplay (like the smaller the carbon residue is, the smaller the carbon value it has, and really big would yield a bonus, kind-of-thing. That makes perfect sense because the closer to an asteroid you are when shooting them off, the more dangerous it is)

I don't know if this game was intended to be "casual", but it certainly feels like it.

Great stuff, keep up the nice work.. .. really!

Amazingly good

What stroked me the most is the polished gameplay, the music and sound effects, animations.

What could be improved in my opinion:

-Graphics, they are about as simple as it could be. I understand it's work-intensive, and the art style/simple animations fits very well in most of the game, but maybe adding some details on the static settings like the title screen and world map could improve it.

-On the engine side, in the barbarian stronghold, when too much enemies remains on the floor, the game speed becomes slow, even on decent computer (core2 2,4 ghz). Probably using a sprite limit on remains should fix this easy. Potentially it could make the overall game faster on slower computer too. Btw, maybe add a note that you can actually play the barbarian stronghold.. ! : ) (or maybe I missed it?)

-Couple other bugs like trowing disappearance but it's not that bad, really.

-Difficulty level is pretty high, having two difficulty setting would be even better. Yes, I have finished the game and got about 150 kills in stronghold.. played alot!

If I were you guys, I would think of going commercial with this game (Xbox live, PSN, etc) with upgraded graphics and some tune up here and there.. ^_^

Very nice job, I had (and a couple friends too) way more fun with this game than castle crashers demo! Best flash game I have ever played!

Age 43, Male

tech artist, coder

Québec, Canada

Joined on 5/25/09

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