a bit too easy
Good ideas, make it harder next time! : )
a bit too easy
Good ideas, make it harder next time! : )
Astonishing
Everything is well balanced, between animation, special fx, programming and gameplay. It certainly shows that you have professionnal experience with games!
Nice work! only thing I personnally don't like is the pinky kinda color scheme.. but it sure "works" good, only a personnal taste.. : )
inspiring, really. Thanks!
Wow, that's bad.
Lazy graphics, very simple gameplay, strange physic (well, if any) and this is an ad filled piece of junk? one ad per try? wow, definitly not worth the ads/frontpage
Very nice original game!
Nice concept, very cool graphics - awsome animations, ok music - fits well.
The fact that you have unlimited ammo and relatively fast attack repetition compensate for the brutal difficulty. Now don't get me wrong, let it be hard the way it is, I found it's pretty well balanced even tho most people complain on control or whatever. Easy games are boring, and this is a very original, fun to play hard game.
Very nice! Please don't let yourself down on the overall rating! it's an awsome game!! Keep 'em coming!!
Nice!
Very good stuff, it really shows that you put alot of effort into this! Nice and fun!
only drawback is the technology choice, alot of performance could have been squeezed with bitmap based (instead of vector) sprites and maps.. (flixel, flashpunk, etc)
anyway, nice one!!
Only for small kids?
Well, didn`t find the game fun, and yes the cages don`t seems to repond properly to clicks.. I didn't bother for more than 2 levels, I don't feel much playing a game that has a very childish feeling to it.
Why not continue dev. this game?
I understand this is kind of a prototype, so yeah, I think you made your point, you should continue dev, at least in my opinion. Just make sure in the final game you fix those (which I'm sure you are aware of most of them):
First thing first, too much ads. Your really shooting yourself in the right foot with a shotgun! Ridiculous ad between restarts.. that's just silly.
This "get out of the crypt" part should be max 3 levels. 20 level with 2 or 3 variables incrementing isn`t really good to entertain people... gameplay is already repetitive from the start, so don`t over do it!
of course everything should be more: more ennemy types, better tiles, gameplay should be more polished.
Crosses: Should be trown with a fixed speed value PLUS the character speed. Because right now you can have a cloud (litterally) of crosses following you while you run. A maximum of onscreen crosses should be implemented too, like in most games.
powerups? crosses reserve and a way to replenish them? anyway, it`s a good start!
Good stuff!
Haha, yeah some games are really easy sometimes
I remember playing final fantasy 1, at one point I was so bored about the combats, I put a weight on one button and then game was fighting on it's own... I would return a couple hours later and finally the combat was over!
Makes you wonder why the f**** should you play these kind of games! From this point on, I never understood why FF1 saved Square from bankruptcy... ^_^
ONE BUTTEN!!! Haha, 10/10 for axeman13.. and 11/10 for D-Mac-Double.. : )
Age 44, Male
tech artist, coder
Québec, Canada
Joined on 5/25/09